![]() Take the detonator and return up the pipe you came down. Take the next pipe to drop directly down into a small room with a detonator. Follow the pipe at the bottom left of the room into a room with six coins (62/69). When the elevator gets to the bottom of the next shaft, head right and drop into the section below. Meet the resistance here to move onto the next section. Jump onto it to blow up the dynamite, making passage to the elevator at the bottom. Continue left until you come to the detonator. Once you reach the end, the worm will appear to tell you that you're still on track. At the very end, you may need to push or move the last fossilised cloud person out of the way to make the last jump. Continue back left, using the platforms to stay on the second level. Once it is at the end, use it to jump up and out of the room a second springboard will push you out into the next section.Ĭontinue to the right and use the bouncy mushroom at the end to get up to the second level. If it falls into the next hole, just hit the switch on the right to raise it back up. Hit the switch on the left to raise the box up to your level, and kick it all the way to the right. When it reaches the switch, you need to be standing on the grey section above it, so that it lifts you into the next section.Ĭontinue right to fall down into a passage with a springboard box. You will notice a grey platform rising up in the section directly above you you will need to roll the second orange barrel up to the top of the incline, so that when you release it, it rolls down the incline and onto the second red switch. Jump onto the second red switch to release the second orange barrel. This will open the door to the second red switch to your right. Jump up and kick the top barrel off of its perch push it over to the left, up the incline, and onto the red switch at the top. You will drop down into a room with two orange barrels. Use the swing anchor at the end of the next passage to jump up to the ledge, then continue right through the middle passage in the room with the three dynamite barrels. Kick the switch to open the door, and jump up through the hidden passage in the top left to return to the resistance.Ĭontinue right and jump up onto the detonator to blow up the next wall. Kick the cracked wall down and enter the hidden room. Jump up and take the passage above the door, it will come around to a cracked wall. Continue right until you come to the blocked passage. The wall will break and inside you will find the dancing snail (4/5). First, head left and jump kick the cracked wall. When you get to the bottom of the lift, a worm will appear and ask you to meet them further in. You will need to find the key the worm buried first, starting the next mini-game. Keep going until you reach the dam the worm will appear and ask you to come in to the mines. When you reach the lake, continue moving right past the small cabin, and onto the beach. Continue out to the left, and exit the main bunker to reach the subway station. Jump up into the hidden section on the right side, just below the platform with the crates, to collect the 'The resistance' trophy (8/18). Head up the stairs to your left and jump up to the stairs to your right when you reach the top, continuing into the computer room. Exit the power plant through the last door to return to the bunker. Hit the red power switch at the end of the room to open the door and reconnect the power. Hit it three more times to reconnect the red pipe. Hit the green switch twice to connect the green pipe, then drop back down to the red switch. Hit the red switch once to rotate the red pipe, jump up above the circuit through the gap left by the red pipe. This will connect the pipe and also leave it in the position you need to get past it. In this last section, you want to immediately hit the white button three times. Hit the red power switch at the end of the room to open the door to the last section. Return to the yellow switch and hit it twice to reconnect the yellow pipe, then return to the blue switch and hit it three times to reconnect the blue switch. Jump above the circuit where the blue connection meets and jump over the yellow pipe to reach the green switch, hit it twice so that the green pipe is connected. ![]() Hit the blue switch once and then the yellow switch twice. ![]() In the next room, you are going to start by opening the way to reach the green switch. ![]()
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